A Cleric Build meant for 4-man parties and multiplayer.
Difficulty Viability: CLASSIC
With a high enough memory stat even 1-2 in a variety of spell schools will give you a pretty solid list of support skills. I'm level 13 or 14 at the moment and have 19 or so memory iirc. This lets me have all the basic summon infusions slotted as well as a variety of geo/hydro buffs and heals in addition to a few spell attacks from pyro/geo. (2017) Divinity Original Sin 2 Conjurer starting build and how to level for Fort Joy & Hollow Marshes - FOR DONATIONS: Pa.
Character Creation
Race:
- Human: for healing crits
- Lizard: for elemental resistance
Starting Class: Cleric
- Battlestomp
- Restoration
- Shield Throw
Preset:
- Strength: +3
Abilities:
- Warfare +1
- Hydrosophist +1
- Persuasion or Bartering +1
Talent: Opportunist
Roleplay Build:
Name: Lucina
Race: Human
Starting Class: Cleric
Civil skill: Persuasion
Gender: Female
Face: 5
Hair: 2
Hair Color: Metallurgist
Skin Color: Alabaster
Voice: Warrior
Background: Noble Soldier
Instrument: Cello
The Crusader
LOADOUT:
Conjurer Divinity Original Sin 2
Early Game:
Battlestomp
Restoration
Shield Throw
Encourage/Dragon’s Blaze
Teleportation
Adrenaline
Phoenix Dive
Crippling Blow
Mid-Game:
Uncanny Evasion
Fortify
Armor of Frost
Mend Metal
Soothing Cold
Healing Tears
Whirlwind
Bless
Source Vampirism
Endgame:
Haste
Battering Ram
Peace of Mind
Guardian Angel
Thick of the Fight
Challenge (My fate!)
Overpower
Attributes
STATS:
Strength: MAX
Intelligence: 14
Constitution: 14
Memory: As needed
Level up Int and Con for Gear Requirements. Once Strength has been capped, add excess points into Wits.
Civil skills:
Human: Bartering
Lizard: Persuasion
Or as needed by your party or your personal preferences.
Talents:
Opportunist
Executioner
Savage Sortelige
Bigger and Better
All Skilled Up
Weapons:
Dual Wielding: 0
Ranged: 0
Single-Handed: 0
Two-Handed: 0
Divinity Original Sin 2 Undead Conjurer Build
Defence:
Leadership: 5
Perseverance: 0
Retribution: 0
Skills:
Best Conjurer Build Divinity 2
Aerotheurge: 2
Geomancer: 2
Huntsman: 0
Hydrosophist: 2
Necromancer: 0
Polymorph: 1
Pyrokinetic: 1
Scoundrel: 1
Summoning: 0
Warfare: 5
Once you have these Attributes, Max out Warfare.
Get Aerotheurge: 2 and Scoundrel: 1 for the Teleport/Uncanny Evasion and Adrenaline skills respectively.
Divinity Sin 2 Conjurer Build
Equipment
EQUIPMENT TYPE:
Intelligence/Constitution
Equipment Stat Priority:
1: +STRENGTH
2: +Warfare
3: +Leadership
Endgame Uniques:
Sword: Voor D’aravel (Falchion)
Shield: An Maflin (The Fire Emblem)
Necklace: Captain’s Compass Amulet
Belt: Ancient Belt
Runeslots:
Weapon: Giant Masterwork Rune of Power
Armor: Mystical Giant Frost Rune
Shield: Giant Flame Rune of Power
Jewelry: Mystical Giant Venom Rune
Eternal Artefact buff:
Voor D’aravel/Ancient Belt/Captain’s Compass Amulet